First video of the mini-game inspired on War Thunder and IL-2 Sturmovik
Hello everyone. It's me Antony, back with another Blog during this quarantine phase while the World makes their best to find a (possible) cure for the COVID-19 pandemic. And nothing like a good Blog to entertain you.
December arrived and the year is close to the end. Before we move on to the next year, let's write another Blog of 2020 while we're hoping the things get better as the world continues to fight for survival and to develop a (possible) cure for this pandemic.
For this Blog, I'm going to talk the aircraft project I was working on Unity after I mentioned in my previous Blog (A mini-game inspired on War Thunder and IL-2 Sturmovik: https://tonygamingprojects.blogspot.com/2020/05/hello-everyone.html) where I imported the FBX model of the P-38 Lightning to the project and the program suffered some 'not responding' issues by the screen blackouts when I checked the animation sequences of the model. Fortunately in the new computer we (my brother and I) built the animations were loading normal and the blackouts are no longer appearing.
Now to the main business. I uploaded a new video to TonyAnima Projects with the aircraft project as the main topic after a good time without recording for the channel. At the video, I tested a new selection scene along the flight scene from where the P-38 was being used.
While I was working on the project, I always knew only the P-38 Lightning would make the game pretty simple and monotone. For that I included the models for the BF 109 E-4, P-51D Mustang and Spitfire Mk I. Also, knowing the people would choose different models instead of the main one to the flight test scene - like in War Thunder, IL-2 Sturmovik Great Battles / Battle of Bodenplatte / Battle of Stalingrad / Tobruk and others, I went on YouTube for some selection character tutorials. I'll show you the main reference to what I did so far.
Character Selection (And changing scene) - Unity 3D[Tutorial][C#]. Available on N3K EN YouTube channel:
Things went well after I made the selection scene. As for the flight test, here's what I have to say. Most of the models are made from separated parts instead of a combined model (like, joining all parts to make one mesh in Blender), and to use a Mesh Collider wouldn't work well - which I adopted a Cylinder Collider after that tutorial.
As for the original script for the plane to fly - based on ProPane865's tutorial on YouTube, another situation I found out while testing was: when I pressed the forward key button, the plane fell forward and when I pressed A or D, weirdly the plane started to gain power and flew at a weird angle. It would be more convincing if I'd record a video to show you these situations.
To answer that situation, I went for another tutorial in how to make a flight simulation on Unity 3D. And the video was this one:
Unity Rapid Prototyping: Flight Sim Control, Terrain Basics, Chase Cam, Skybox. Available on Chris DeLeon of HomeTeam GameDev YouTube channel:
When I tested the script based on the tutorial made by Chris DeLeon of HomeTeam GameDev, few things presented some coding error - more specifically on the chase cam and the terrain. I don't know why it happened for the chase cam, but for the terrain - I guess I used a plane instead of a terrain on Unity. In the future I'll make a proper terrain with that component to replace that flat surface for the test scene. Until I'll do that, I wrote // in front of the codes that are causing those errors. These // makes the coding disabled from a script as far I understood with my basic programming knowledge.
Another thing I found out while testing was: After selecting a plane, the same from the list start moving forward until I pressed S or Down Key button to make it fly. While flying, it start losing power to a certain value and when I dive towards the ground it gain a slight of power until I pull up. I need to find an alternative in order to make the speed and power controllable by throttle option like in War Thunder, IL-2 Sturmovik and Heroes & Generals.
Despite I'm working on the other planes like the B-17 Flying Fortress, Focke-Wulf FW 190 and Messerschmitt Me 262 on Blender, I shall keep the four main ones to the project until I conclude the corrections and what I was working on the P-38 Lightning while before the moving from one computer to another. And at the moment, the planes will only fly for a short time and land without a break system.
In the future, I'll record a narrated video with the same project and showing you the scripts for the list and the selected aircraft. Alright?
That's it for today. I hope you enjoy it. I'll be back with more Blogs in this year. I plan to share more artworks and other things I did in my time. Until the time comes, you will be surprised to see it. See you next time.
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